![]() The developers clearly workd hard on this product, but a lot of times the direction and mechanics feel really off.Īt the time of writing this, I could have gotten a refund, but I decided not to. There's a lot of it I actually do like, but so much of it has made me so frustrated that I had to stop playing. Here's the thing, I appreciate the game and the concept of it. From banging a lady on a bed to find a key, to pooping in a toilet to drop a stuffed bear, the end result is, what were they thinking? It suffers from the same 90's adventure point and click game issues, where nonsensical actions result in a reaction that helps you. Many of them, you won't understand what's going on unless you watch or read some sort of guide. The developers had a very specific idea on how every puzzle should be solved and while some people managed to avoid it, luck out and still win a stage, many others were left scratching their heads.įinally, the puzzles in the game are simply atrocious. There's a lot of junk laying around, but a large majority of it simply doesn't feel useful in any sense. While the game advertises itself as a 'sandbox' game, the reality is, each "feature" feels like the developers had a very specific idea on how the features should be solved. At least give players the same attack reach the enemies do, that's only fair. There's hard and then there's poor programming and this game could use a better combat system. 9 out of 10 times, an enemy will hit me before I even get remotely close to it, but the game, for whatever reason, seems to think I need to be right on top of an enemy to attack it. ![]() The hit detection in this game is terrible. The game uses 'context senestive' icons to let you know when you can perform an action, but it isn't always clear what it is or what it's used for. To begin with, the controls are kind of wonky, it's going to take you awhile to get used to the very minimalistic controls they use. They did it in a much better way then Scott could ever hope to do with Five Nights At Freddies. The game also manages to be able to tell a story in a very basic manner without needing to have any sort of text. I like the art, it's retro, while still having it's own style and being able to separate itself from all the games that use the entire concept of retro art it's whole selling point. The nostalgila factor alone already makes this game pretty good. It covers several genres of horror that I grew up with, from the killers, to the scenes and settings. The Lakeview Cabin Collection is a surivival horror action puzzle game for STEAM.īefore I talk about what I disliked about it, let me talk about what I enjoyed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |